The State of Pellet Dodge & MysticalDevelopers


As most of you may know if you've been on YouTube and watched Linus Tech Tips or SomeOrdinaryGamer lately, is that Unity has added a fee to the developers of Unity games (basically after your game reaches 200,000 all-time installs AND you make at least a substantial amount of money per year from it, you'll be entitled to pay, depending on your plan, a small cent fee PER INSTALL past that threshold) which is a big issue for small indie devs, like me. By combating this, I will never reach the revenue threshold, therefore not qualifying for the fee as you need BOTH, since Pellet Dodge will be becoming free when the fee goes into effect (Jan 1, 2024) and any further games we make in Unity will be completely free (until the fee is reverted, even then previous Unity games will remain free). We will try to switch to other engines, like Godot, however my knowledge is extremely extensive in C# and Unity, so It'll take a bit of getting used to. 

(Also Unity is getting a little stinky, forcing you to only be able to be offline for 3 days. Which is bad because most of my development is done offline.)

Thank you for playing Pellet Dodge and I hope you'll continue to support us in alternate ways.

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